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Emanuele Feronato | italian geek and PROgrammer
Emanuele Feronato | italian geek and PROgrammer Skip to the content Emanuele Feronato Italian geek and PROgrammer Check my101 games challenge! I write about game development, HTML5, Phaser, JavaScript, TypeScript, Box2D, Flash and more fun stuff since 2006 Build a game like C64 classic Trailblazer in Three.js using TypeScript, with a lot of room for customization First step in the creation of a HTML5 Trailblazer game using Three.js and TypeScript. Track movement, fake shadow and controls. Commented source code available. Talking about Trailblazer game, 3D, Game development, HTML5, Javascript and TypeScript. Vanilla JavaScript Columns, because everybody should build a Columns game Simple vanilla JavaScript to build a Columns game rendering on canvas. Full source code available. Talking about Columns game, Game development and Javascript. Vanilla JavaScript Tetris, because everybody should build a Tetris game Everybody should be able to build a Tetris game, so this is my vanilla JavaScript take. Beware, it’s not that easy, because it should feature wall kicking, Super Rotation System and empty lines above the ceiling. Talking about Tetris game, Game development and Javascript. Simulate a keyboard input delay with Phaser (why on earth? You’ll see) I found a way to add an input delay to Phaser input. Why would I want to do this? I’ll talk about this later, in the meantime I’ll show you how to do it. Powered by Phaser 4, written in TypeScript, packed with Vite. Commented source code available. Talking about Input Delay game, HTML5, Javascript, Phaser and TypeScript. Create a HTML5 game like “Golf Dash” with Phaser and a TypeScript class with no dependencies – Compatible with Phaser 4 beta Golf Dash is a fun Commodore 64 game which is the port of a HTML5 game. Now I am re-porting it to HTML5 with Phaser 4, TypeScript and Vite. First playable levels and source code available. Talking about Golf Dash game, Game development, HTML5, Javascript, Phaser and TypeScript. Develop, build and distribute your HTML5 Phaser games with Vite Take you Phaser HTML5 game development to next level thanks to Vite, with this detailed step by step tutorial full of images and source code snippets. Talking about Game development, HTML5, Javascript, Phaser and TypeScript. HTML5 tile based platformer handling slopes powered by Phaser using no physics engines (and working with Phaser 4) I built a HTML5 platformer featuring slopes in a few lines of code with no physics engines. Powered by Phaser and written in TypeScript. Full commented source code ready to be downloaded. Talking about Platformer game, Game development, HTML5, Javascript, Phaser and TypeScript. HTML5 “Vampire Survivors” prototype built with Phaser – Step 2: adding and collecting coins “Vampire Survivors” HTML5 prototype built with Phaser gets an update: now you can collect coins dropped by killed monsters with the classic magnet effect. Full commented TypeScript source code available for free. Talking about Vampire Survivors game, Game development, HTML5, Javascript, Phaser and TypeScript. Quick HTML5 prototype of “Vampire Survivors” built with Phaser (like the original game) Do you know you can build a working HTML5 prototype of “Vampire Survivors” in a couple of lines thanks to Phaser? Have a look at the TypeScript source code, commented and ready to be downloaded. Talking about Vampire Survivors game, Game development, HTML5, Javascript, Phaser and TypeScript. First Phaser 4 test, everything worked fine I have beautiful, beautiful news for you! I installed Phaser 4 on a game developed with Phaser 3, and it works perfectly. I even added a blur effect, and everything ran smoothly. Full source code available. Talking about Circular endless runner game, Game development, HTML5, Javascript, Phaser and TypeScript. HTML5 “Ballz” engine powered by Phaser and TypeScript – a better way to show ball trajectory “Ballz” HTML5 prototype built with Phaser now will look better thanks to an improved trajectory system, using tweens rather than tilesprites. Full commented TypeScript project available to download. Talking about Ballz game, Game development, HTML5, Javascript, Phaser and TypeScript. HTML5 “Ballz” engine rewritten to feature double and quadruple blocks, powered by Phaser and written in TypeScript Do you want to feature different block sizes in a HTML5 “Ballz” game? Look how I built the game engine using Phaser and Arcade Physics, written in TypeScrypt. Full source code available. Talking about Ballz game, Game development, HTML5, Javascript, Phaser and TypeScript. Page 1 / 158FirstNextLast 101 Games Challenge I will build 101 games as a solo developer During these years, I published 224 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma © 2025 Emanuele Feronato Manage Consent To provide the best experiences, we use technologies like cookies to store and/or access device information. 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Emanuele Feronato | italian geek and PROgrammer
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