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ThingLink | Immersive Learning for Real World Environments
The leading platform for creating and deploying immersive learning. AI-powered, no-code tools for XR, AR & 360° training on any device.
ThingLink | Immersive Learning for Real World Environments📋 Discover research and real-world results from immersive vocational training!Download WhitepaperLoginSupportTrust CenterAbout UsFor BusinessWorkforce DevelopmentSafety, maintenance, on-boarding, upskillingSafety Training & ComplianceHands-on immersive training to reduce riskCustomer EducationInteractive manuals, tours & trainingScenario-Based SimulationsPractice real-world decision-makingHealthcare Education & TrainingSite- & role-specific immersive trainingManufacturing Training & ComplianceSafer, more efficient sites & operationsImmersive Experiences for Museums & GalleriesVirtual exhibitions & interactive guidesEmployee OnboardingAccelerate New Hire ReadinessIntegrated Facility ServicesStandardized quality & safety across sitesFor EducationHigher EducationExperiential learning for every studentVocational and Technical EducationHands-on immersive training for industry-ready skillsK-12 (Primary & Secondary)Immersive experiences for young learnersImmersive Course CreationBridge theory and real-world practice with easeVirtual Field TripsAccessible exploration of real-world placesVirtual Escape RoomsGamified problem-solving and decision-makingPricingBusiness & GovernmentCreatePlans for fast authoringElevatePlans for scalable learningEducationHigher Education & VocationalPlans for colleges & universitiesK-12 (Primary & Secondary)Plans for teachers, schools & districtsPlatformThingLink for CreationCreate & edit immersive contentThingLink for LearningScale up learning as neededThingLink XRShare immersive learning to any headsetThingLink for Apple Vision ProScan, edit, & deploy spatial trainingResourcesCase studiesBlogWebinarsReferral ProgramCertified Trainers ProgramSupportGet StartedFor BusinessFor EducationPricingPlatformResourcesGet StartedLoginDigital Learning for the Real WorldAI-powered creation for immersive and spatial learning. Integrates with your LMS. Works on any device.Get StartedEnabling Immersive Learning Across IndustriesBook a demo with our product expert to see what's possible, and how you can start small, scale fast, and see results quickly.Transform Learning, Scale TrainingEngage learners with visually engaging, immersive experiences to build skills and contextualize knowledge. Place training in real-world situations, and put learning in where the work happens, with realistic environments and scenarios that test understanding and problem-solving. Accessible, cross-device compatible learning lets you reach learners their way, in any location. Designed for easy scaling to grow at your pace..Learn More about ThingLink Learning PlatformCreate in Minutes with AI-Powered ToolsDesigned to be the easiest way to convert PDFs and slideshows into immersive learning, ThingLink's intuitive no-code authoring speeds up the creation process with simple, powerful, integrated AI tools at every stage. Generate compelling images and 360° media and turn them into immersive lessons and courses. Develop gamified learning materials that challenge, inspire, and engage.Learn More about ThingLink Creation PlatformBuilt for Every Learning JourneyFor BusinessFrom employee onboarding to interactive product manuals, ThingLink engages your team to learn anytime, on any platform. Support troubleshooting with AR, replicate situations with XR, and use auto-translate to deliver consistent training across global teams, all from one simple platform.Learn More about ThingLink Enterprise SolutionFor EducationThingLink helps students connect their learning to real life by making complex environments easier to understand, capturing their personal responses and reflections in creative and project work, enabling virtual visits to distant places and cultures, and visualizing events and settings from history and literature - through immersive, contextual, and multimodal digital experiences.For K-12 SchoolsFor Higher EducationCase StudiesMitsubishiStoraEnsoVaisalaFingridUniversity of HertfordshireQueen’s University BelfastBudapest’s Major MuseumsMitsubishi Electric UK cut costs and reduced travel by replacing in-person product training with blended learning in ThingLink XR. The shift saved over $260,000 and 462,600 travel miles in one year, while providing scalable and engaging training for employees nationwide.Learn More in our blog postTo improve warehouse safety and consistency, Stora Enso created immersive forklift training with ThingLink 3D and 360° VR simulations. Delivered on Meta Quest headsets and translated into 11 languages, the program increased engagement, improved retention, and cut training time across global teams.Learn More in our blog postTo attract top talent and streamline onboarding across 25 global offices, Vaisala built an interactive 360° virtual tour of its R&D and Innovation Center using ThingLink. The tour gives new hires an engaging look inside HQ and helps 2,200 employees feel more connected across locations. It supports recruitment and orientation with immersive experiences that showcase the company's culture and operations.Learn More in our blog postDelivering safety briefings to employees at remote substations was costly, time-consuming, and hard to scale. Fingrid used ThingLink to create 100+ virtual safety briefings accessible anywhere, on any device. The shift cut travel and training costs, improved flexibility and work-life balance, and ensured consistent safety compliance across operations.Learn More in our blog postUniversity of Hertfordshire's hybrid real/virtual escape room ensures that new students are confident in locating and using the wide array of resources in the two campus Learning Resource Centers. The group-based, gamified learning resource significantly reduced staff time needed for in-person tours each semester by hundreds of hours.Learn More in our blog postQueen's University Belfast Virtual Field Trips were initially developed for MSc students during Covid when physical site visits were impossible. They achieved 90% positive student feedback scores, and student exam scores matched those achieved when traditional in-person field trips were running. Their success earned a University-wide teaching award and ensured ongoing use in hybrid courses.Learn More in our blog postThingLink was used to create a joint, collaborative virtual museum tour for schools by six major national collections in Budapest: The Petofi Literary Museum, Hungarian National Museum, The Hungarian National Gallery, The Museum of Fine Arts, the National Széchényi Library and the National Archives of Hungary. ThingLink enabled these nationally significant institutions to collaborate on a joint education project for the very first time.Learn More in our blog postMitsubishiStoraEnsoVaisalaFingridUniversity of HertfordshireQueen’s University BelfastBudapest’s Major MuseumsMitsubishi Electric UK cut costs and reduced travel by replacing in-person product training with blended learning in ThingLink XR. The shift saved over $260,000 and 462,600 travel miles in one year, while providing scalable and engaging training for employees nationwide.Learn More in our blog postTo improve warehouse safety and consistency, Stora Enso created immersive forklift training with ThingLink 3D and 360° VR simulations. Delivered on Meta Quest headsets and translated into 11 languages, the program increased engagement, improved retention, and cut training time across global teams.Learn More in our blog postTo attract top talent and streamline onboarding across 25 global offices, Vaisala built an interactive 360° virtual tour of its R&D and Innovation Center using ThingLink. The tour gives new hires an engaging look inside HQ and helps 2,200 employees feel more connected across locations. It supports recruitment and orientation with immersive experiences that showcase the company's culture and operations.Learn More in our blog postDelivering safety briefings to employees at remote substations was costly, time-consuming, and hard to scale. Fingrid used ThingLink to create 100+ virtual safety briefings accessible anywhere, on any device. The shift cut travel and training costs, improved flexibility and work-life balance, and ensured consistent safety compliance across operations.Learn More in our blog postUniversity of Hertfordshire's hybrid real/virtual escape room ensures that new students are confident in locating and using the wide array of resources in the two campus Learning Resource Centers. The group-based, gamified learning resource significantly reduced staff time needed for in-person tours each semester by hundreds of hours.Learn More in our blog postQueen's University Belfast Virtual Field Trips were initially developed for MSc students during Covid when physical site visits were impossible. They achieved 90% positive student feedback scores, and student exam scores matched those achieved when traditional in-person field trips were running. Their success earned a University-wide teaching award and ensured ongoing use in hybrid courses.Learn More in our blog postThingLink was used to create a joint, collaborative virtual museum tour for schools by six major national collections in Budapest: The Petofi Literary Museum, Hungarian National Museum, The Hungarian National Gallery, The Museum of Fine Arts, the National Széchényi Library and the National Archives of Hungary. ThingLink enabled these nationally significant institutions to collaborate on a joint education project for the very first time.Learn More in our blog postTrusted PartnersCreate Once, Deliver AnywhereThingLink is a flexible platform for immersive and spatial content creation that supports your organization in digital transformation. We adapt to the tools you already use and help modernize learning with impactful digital experiences that scale across platforms. Contact us to discuss your goals for the future of work.Contact UsCreate Your First Immersive Learning Experience in 5 Minutes or LessYes - it`s really that quick and easy!Get StartedEnglishSolutionsCustomer EducationK-12 (Primary & Secondary)Workforce DevelopmentImmersive Experiences for Museums & GalleriesHigher EducationUnity Projects & 3D EnvironmentsPano to 360°Skybox AIWater Industry 360LearningGoogle App LicensingScalable XRSPECTRALHealthcare Education & TrainingVocational and Technical EducationProduction ServicesImmersive SpacesCompanyAbout UsTrust CenterSupportBlogCertified Trainers ProgramContact UsPrivacy PolicyCookiesThingLink | All Rights Reserved © 2026
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The leading platform for creating and deploying immersive learning. AI-powered, no-code tools for XR, AR & 360° training on any device.
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