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https://barradeau.com
Nicolas Barradeau, senior creative coderlife and work of Nicolas Barradeau, creative coderNicolas Barradeau, senior creative coder Nicolas Barradeau Generalist creative developer with a soft spot for real-time online 2D/3D graphics, animations. Dataviz, ML and GenAI savvy (6+ years with Google). Fascinated by code as a creative medium. SKILLSET teamwork WebGL, JS, CSS, GLSL Python, ML, Dataviz, Computer Vision design tools : 2D, 3D & video misc. : Unity, AR, VR, plotters, cutters... you can reach me here : barradeau@gmail.com or there : bluesky instagram twitter github codepen behance I also have a dormant blog : YOUPI! CV CV in french CV in english WORK 2019-NOW (6 years) Google Arts & Culture Artist in residence at the Google Arts & Culture Lab. I released a couple of projects but mostly did internal R&D, prototypes and exploration. I learnt a lot about Machine Learning, data management, backend and generative AI. (non-Google) projects 2024 Immersive Garden code audit & tech review 2023 Unganisha data pre-processing, WebGL, 3D Tile Map System & rendering 2021 Marseille data pre-processing, WebGL, interactions, navigation, etc. & a companion article 2020 Frontside Conference spoke about creative coding slide deck and the video (french) un printemps suspendu mesh rendering and 3D workflow with Upian (l'équipe) 2019 spoke at micromesomacro, here's the slide deck GROW Paris organized the the 3rd and last edition 2018 Airshaper model viewer, UI improvement Happy Unboxing kinect driven, 360°, 2D fluid simulation in Unity for Hands Agency (Lancôme) Publicis Sapient AR app in Unity for La Poste at Vivatech became a father GROW Paris organized the 2nd edition (~6 months) 2017 GROW Paris organized a creative coding event and did some funny generative badges ECAL led a workshop and wrote 2 articles about creative coding: PCG, data & space and process & systems OUI GO pinball for Merci Michel: technical consulting and functional prototpye, set up the 3D workflow (SNCF) Unpaid but fun R&D 2016 t-SNE Map Experiment for Google Arts and Culture the great animal orchestra (blog) a short journey (blog) a conference on creative cartography 2014 / 2015 Collapse worked for a year on Ubisoft's "the Division" website for BETC My Deejo, a knife configurator, first WebGL project before 2013 We Are Data (2013, last Flash Project) HD not retouched (2011) Bulgari B-zero (2010) Cut it out for change (2010) + smaller projects, workshops, talks... I kept a copy of my Flash blog HIDIHO!. I also saved most of the code and resources, for the curiousenen1774041121https://barradeau.com