https://getgud.io
Getgud.io - Observability On Your Game & Players - Getgud.io
Getgud.io - Observability On Your Game & Players - Getgud.io Getgud.io - Observability On Your Game & Players - Getgud.io Pricing Detections Docs Blog Menu Pricing Detections Docs Blog Join the Beta Menu Pricing Detections Docs Blog Join the Beta Login Signup Your Game. Our Insights. Complete Observability. Your Game. Our Insights. Complete Observability. Harnessing AI to deliver observability & insights on your game & players. Know and act on everything your players are doing, including if they cheat or grief! Join the Beta See Live Demo Test the Modeler Test the Modeler One Platform. Complete Observability. Connect your game server to our platform with no client-side anything and get complete observability on your game and players. See Live Demo With Getgud’s dashboard you can create a single pane of glass of everything you care about.Query everything! From your players, matches, and user reports to the insights we found for you!Define actions & webhooks on any player cohort and Getgud’s Rules will execute automatically, allowing you to be notified and act on anything!Replay your game’s matches & see your players, literally. Never lose match data again. Analyzing in-match player behavior to detect cheaters and grifers. making your game toxic free!Visibility into your in-match everything; weapons, maps, characters, effects, players, etc. (Coming soon) Try Live Demo Increase player retention Make Your Game Toxic Free Getgud autonomously analyzes in-match player behavior and detects toxic ones, including griefers such as campers, spawn killers and boosters to cheaters such as aim-botters, wall-hackers and speed-hackers. You have control over tolerance levels and what actions to take, including automatic bans. Aim bot A software or script that aims for the player automatically, often resulting in perfect accuracy. Wall hack A cheat that allows players to see through walls, giving them an unfair advantage in finding and killing opponents. God mode A cheat that makes the player invulnerable to damage, essentially making them unbeatable. Speed hack A cheat that allows the player to move faster than normal, giving them an advantage in combat or escaping danger. Team kill Intentionally (and not accidentally) causing harm or killing a member of your own team in a match. Spawn kill Killing a player as soon as they spawn in the match, often repeatedly, making it difficult or impossible for them to play. Boosting Manipulating the game's ranking system by playing with another player who intentionally loses to boost the other player's rank. Smurfing Creating a new account to play against less-skilled players, often to dominate or troll them. Aim bot A software or script that aims for the player automatically, often resulting in perfect accuracy. God mode A cheat that makes the player invulnerable to damage, essentially making them unbeatable. Team kill Intentionally (and not accidentally) causing harm or killing a member of your own team in a match. Boosting Manipulating the game's ranking system by playing with another player who intentionally loses to boost the other player's rank. Wall hack A cheat that allows players to see through walls, giving them an unfair advantage in finding and killing opponents. Speed hack A cheat that allows the player to move faster than normal, giving them an advantage in combat or escaping danger. Spawn kill Killing a player as soon as they spawn in the match, often repeatedly, making it difficult or impossible for them to play. Smurfing Creating a new account to play against less-skilled players, often to dominate or troll them. Helping you make informed decisions. Game Analytics You Can Act On. Get answers to questions such as which weapon/character is favorable, what map/mode is trending, where should loot boxes drop in-map to get the most/least exposure and so on. See retention and toxicity reports, statistics, trends and behaviors, get visibility into your in-match everything; Know if your game is balanced, from character and weapons damage stats to team matchmaking balance. Taking into account things like in-match damage and weapon usage lets us be as granular as you want us to be. See It Live Team killing Intentionally (and not accidentally) causing harm or killing a member of your own team in a match. Spawn kill Killing a player as soon as they spawn in the match, often repeatedly, making it difficult or impossible for them to play. Camping Hiding in one spot for a prolong periods of time, often with a sniper rifle, waiting for other players to come by to shoot them. Insulting Using offensive or derogatory language towards other players, either verbally or through messaging. Boosting Manipulating the game's ranking system by playing with another player who intentionally loses to boost the other player's rank. Smurfing Creating a new account to play against less-skilled players, often to dominate or troll them Stream snipe Intentionally watching a live streamer's gameplay in real-time to gain an unfair advantage and disrupt the live stream. Rage quit Repeatedly exiting matches in frustration or anger during or after a losing streak See It Live See It Live All your matches Recorded, Visualized, Analyzed! Converting unstructured game data into a visualized world that models the game’s in-match actions as they happened in real time, allowing both our AI and users to learn every aspect of the game and its players. With Getgud.io, you’ll never lose in-match data again! Book a Demo Book a Demo You define the rules, we execute! Automate Anything With Getgud’s Rules. You define the player cohort and the actions you’d like to take on that cohort, and Getgud’s Rules will do the rest – executing automatically on a schedule you define. Actions include updates to player attributes, such as player status, rank and reputation, to webhook notifications you define, allowing you to take action on anything, for example: Ban Build toxic player cohorts using automatically assigned toxic scores and act via webhook notifications as you see fit, banning, shadow banning or warning toxic players. Repute Via the Reputation attribute, you can create your own player reputation system relaying on automatically assigned toxic scores and dozens of other attributes. Promote Via the Rank attribute, you can promote players with long play hours, high K/D ratio and low toxic scores. Demote Automatically Demote disruptive players, players with dropping K/D ratios or churning players. Engage Via webhooks, trigger email campaigns for churned players, VIP players, pro players or any player cohort you define. Attribute Segment players by the UTM/campaign they came from and attribute real, clean players that played enough time on enough maps with enough action. Notify Warn disruptive players, in-game (via webhooks) about toxic behaviors they are currently doing and let them know you know - preventing toxicity and churn, including theirs. Share Share Player Toxic Score, Rank and Reputation attributes in-game with your players, providing visibility and trust to and on your community. Ban Build toxic player cohorts using automatically assigned toxic scores and act via webhook notifications as you see fit, banning, shadow banning or warning toxic players. Promote Via the Rank attribute, you can promote players with long play hours, high K/D ratio and low toxic scores. Engage Via webhooks, trigger email campaigns for churned players, VIP players, pro players or any player cohort you define. Notify Warn disruptive players, in-game (via webhooks) about toxic behaviors they are currently doing and let them know you know - preventing toxicity and churn, including theirs. Repute Via the Reputation attribute, you can create your own player reputation system relaying on automatically assigned toxic scores and dozens of other attributes. Demote Automatically Demote disruptive players, players with dropping K/D ratios or churning players. Attribute Segment players by the UTM/campaign they came from and attribute real, clean players that played enough time on enough maps with enough action. Share Share Player Toxic Score, Rank and Reputation attributes in-game with your players, providing visibility and trust to and on your community. Inspect Reports Live Out of the box report management Manage User Report Via Getgud Your team and community can now submit player reports to Getgud from your game server or our Modeler, and you in turn can query, visualize and create rules on reported players. Inspect Reports Live Stream, Analyze & Store only data you care about Control Your Data, Your Way With Getgud’s Filters, you have full control over what to stream, analyze and store. Use dozens of attributes to Control which matches will be streamed from your server to our cloud, which matches will be analyzed by specific guard laws and which should be stored to allow later replays. Some attribute examples: Maps Stream matches of maps you care about, providing you with more analytics and data on these matches and maps. Servers Stream matches from servers you care about, providing you with more analytics and data on these matches and servers. Modes Stream matches from specific match or game modes, providing you with more analytics and data on these matches and modes. Reports Analyze matches that had in-match reports. Control which reports, their count, etc. Schedule Decide the schedule of when your filter works - allowing you to control stream, analyze or store time windows. Toxic Scores Stream matches with toxic players or only store matches with high toxicity scores. Player count Analyze matches with enough players, not wasting resources/time on irrelevant matches. Duration Analyze long enough matches, not wasting resources/time on irrelevant matches. Maps Stream matches of maps you care about, providing you with more analytics and data on these matches and maps. Modes Stream matches from specific match or game modes, providing you with more analytics and data on these matches and modes. Schedule Decide the schedule of when your filter works - allowing you to control stream, analyze or store time windows. Player count Analyze matches with enough players, not wasting resources/time on irrelevant matches. Severs Stream matches from servers you care about, providing you with more analytics and data on these matches and servers. Reports Analyze matches that had in-match reports. Control which reports, their count, etc. Toxic Scores Stream matches with toxic players or only store matches with high toxicity scores. Duration Analyze long enough matches, not wasting resources/time on irrelevant matches. SDK Docs Stream your matches to our cloud! Simply SaaS Getgud is a server side solution with no client side anything. We rely on a stream of data your server already has, sent via SDK or game file parser. Our approach does not degrade game performance, supports all first person shooter games and works on all platforms, including Web and mobile. SDK Docs Let's Talk Any FPS, any genre, any platform. What Games Do We Support Any game with a 2.5/3D environment (FPS & MOBA) where characters move in with the intention to create and receive damage; this includes any battle royales, tactical shooters, medieval skirmishes or simulators. Let's Talk 2021 Unity report What Gamers Say 92% agree new solutions are needed to fight toxicity 78% personally experienced toxic behavior 75% agree that toxicity is a problem across all gaming platforms 67%
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