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Tales of the Aggronaut - Life and times of Belghast: Blogger, Podcaster, Tank, MMO Gamer, Husband, and Cat Dad
Life and times of Belghast: Blogger, Podcaster, Tank, MMO Gamer, Husband, and Cat Dad
Tales of the Aggronaut - Life and times of Belghast: Blogger, Podcaster, Tank, MMO Gamer, Husband, and Cat Dad Skip to content Menu Watch YouTube Twitch Listen AggroChat Bel Folks Stuff Guest Appearances Social Gamepad.club How to Find Bel Super Dungeon Friends Discord Blaugust Discord Features Anniversary Bel Bungles Bel’s Big Adventure Blaugust Booktalk Factoid February Favorite Fridays Friendtime Storything Grand Experiment Hardware Media Consumption Mixtape Mondays Random Screenshots Regularly Playing Steampowered Sunday Storytime Saturdays Game Tools Monthly Game Programs PlayStation Plus Games with Gold Twitch Prime Rewards Destiny 2 Diablo III Diablo IV ESO Official Forums AlcastHQ – Build Guides ESO Fashion – Visual Equipment DB ESO Housing – Furniture / Housing Guides ESO Reddit ESO Sets – Gear Sets DB ESO Server Status ESO Skillbook – Skill Trees and Leveling Info ESOUI – Addon DB Minion UI Client Fextralife ESO Wiki – Guides and Info Tamriel Trade Centre – Auction Search UESP – OG Elder Scrolls Wiki UESP Map – Interactive Online Map Final Fantasy V FFXIV Lodestone – Official ItemDB/Profiles MogStation – Account Management Eorzea Collection – Glamour Outfits Garland Bell – Gathering Node Timers Garland Data – Item DB FFXIV Fisher – Fishing Timer FFXIV Guild – Leveling Guides FFXIV Web Model Viewer Hunt Path Finder Skywatcher Plus – Eorzean Forecast XIV Gamer Escape – Item/Quest DB XIV Style – Glamour Appearances Grim Dawn Grim Dawn Tools – Database / Map / Builds Grim Dawn Checklist – Content Tracker Grim Calc – Build Calculator Grim Dawn Forums Grim Dawn Reddit Guild Wars 2 Last Epoch New World Path of Exile Tower of Fantasy Core Beliefs About Bel Witchfire Steam Early Access October 2, 2024 by Belghast Witchfire is a PVE guns and spells extraction shooter that I remember being somewhat interested in during Summer Games Fest 2022. It apparently has been in early access and available on the Epic Game store since last year, but being perfectly honest… a game might as well not exist for all the good launching on EGS does for me. I am not saying that Epic is a bad storefront, it is just a giant gap in my knowledge because I never go there unless I have some external reason… like someone broadcasting that some big game was being given away for free there. Witchfire released Monday before last on Steam and now it has visualization to the majority of the world. However, It still had not tripped my radar until my friend Ace shared this quote from a review. Imagine the gunplay of Destiny. But none of the intense shame of playing Destiny. I have so much love for the gameplay of Destiny, but I have zero love anymore for the way in which that game is released and the grind associated with the light level. I am also still super fucking bitter about losing content that I paid for because it was vaulted. So if a game can bring me the feels of Destiny, with a sweet Hexen with guns vibe I am probably on board with that. So I picked up the early access client on Steam for roughly $36 and gave it a go. This morning I am going to talk a bit about my early impressions. In the game, you can set up multiple profiles, aka characters that have persistent progress between expeditions into the world. The first step in that process is choosing which “Preyer” you are going to be playing, which acts as your default loadout of weapons, spells, and stats. I am playing Butcher currently which is big life totals and running around with a fully automatic rifle… but nothing much else. Once you progress through gameplay you can I believe essentially unlock everything on a single character, but the Preyer sets your starting point and to some extent dictates how your early gameplay is going to progress. From there you are dropped onto a foreboding-looking island in search of resources on an expedition, which is what the game calls its general mission map structure. Much of your progression path is focused on the acquisition of gold and a glowing red material known as Witchfire. You can get this by killing monsters or by harvesting it directly from nodes you can find in the world. The maps are all custom-built, but the spawns and objectives vary each time you set foot on it. This means you pretty quickly get a lay of the land and understand how to traverse the area effectively, but won’t actually know what dangers lay along your path. One of the first things that you want to do upon landing on the Island of the Damned, is pop open your map. This will have various objectives marked as well as the most important items the portals that will return you to the base where you started. Witchfire is an extraction shooter, which means you want to collect as many resources as you feel like you can before making your way to a portal and exiting the level locking in your progress. If you die on the island, you lose ALL of the Witchfire that you have not spent on upgrades, not just the Witchfire that you earned in a single play session. This makes you carefully choose your engagements because it seems like the longer you stay on the map, the more likely monsters are to guard your portal out of the map. I’ve seen this game compared to a soulslike a few times, but I feel like the depth of this comparison ends with the fact that monsters hit really freaking hard, you have very limited health pool and ability to heal yourself, and that the mobs themselves have deeply predictable attack patterns. If you are taking on a single monster it is pretty easy to avoid all of the attacks. However, if you get swarmed… it becomes MUCH harder to read all of the attacks and move out of the way of various things that can kill you. The bane of my existence is the snipers which will give you a muzzle flash/glint in your radar letting you know that they are about to fire upon you. This is pretty easy to deal with in singletons, but when you get four of them attacking you at once it is very hard to accurately dodge all of them. Every so often upon killing a monster you will be given access to an Arcana power-up which will last for the course of the current expedition giving the game a bit of a Hades vibe. You can also fine White Raven Feathers scattered through the map in treasure chests which will allow you to unlock additional options during each unlock. I’ve seen a lot of very interesting options, like the ability to gain a random elemental damage type when you reload your weapon. I’ve also seen some boring options like just giving you more health or more stamina. These combined with the random nature of the spawns and objectives give each map a lot of replayability. Again though your goal is to get a bunch of loot, and then duck out before the heat gets too much for you to handle. While this does not really factor in for the early maps, there is a GTA-style heat meter that shows up as “The Witch” starts to notice your presence. When this bar maxes out, it will summon some cataclysm event that seeks to kill you. I’ve not seen this, but I have heard of it and it sounds like bad news given how hard everything already hits for random goons. In the above exit screen, I killed 24 monsters and looted 10k Witchfire… which admittedly is only that high because I retrieved a pile of Witchfire off my corpse after I failed the run before. When you fail completely, you end up creating a pile on the map that represents some of what you dropped on death. Pending you exit the level successfully you can spend your stockpile of Witchfire on upgrading your core stats at the Ascension shrine, craft additional healing potions, or unlock perks on the weapons you currently have. I did not have a screenshot of this because apparently, you cannot access the weapon upgrade UI unless you have a pending upgrade. However the game has something akin to the Masterwork weapon system from Destiny, which is probably why it draws that comparison. Weapons each have three tiers of “masterworking, ” each giving the weapon some sort of intrinsic perk. You unlock the next one by defeating a certain number of baddies or performing other actions while on the expeditions. Starting at level seven, you get access to the research system which will unlock new gear for you to equip on your character. Instead of being tied to Witchfire, this one is tied to gold which largely comes from looting treasure chests or very rarely dropping from tougher enemies. I was hoping this would allow me to research specifically named weapons, but apparently, it gives you a random unlock from a broad family of equipment. To start out I am researching a Close Ranged Weapon and a Medium Ranged Weapon, and I believe this progresses as you complete a number of expeditions because it does not appear to be tied to real-world time. All in all the game is pretty fun. I dig the hunt for treasure and kill the baddies aspect while slowly powering up your character over time. I am starting to get better about looking for plants to harvest and witchfire clusters to gather while in the map, while also keeping an eye out for individual treasure chests. I’ve not made it very far into the game and I am assuming there are other maps that will unlock as I progress my character. If you are interested in Destiny-style movement and gunplay combined with magic powers, interesting gun design, and Hades-style rogue-lite powerups it might be worth a gander. I will warn you… the game can be punishingly hard at times which seems to reward a careful gameplay style rather than running into a nest of monsters guns blazing. There is a lot of cover that you can use to bait enemies out into the open for you to kill them more safely. Anyways! Thought I would talk about it this morning in case anyone else out there would be interested. They released a few more updated trailers when the game went into Steam early access. The game world is gorgeous so I can see myself playing this on the side when I am in the mood for its blend if tropes. Categories Action Shooter, Games, Witchfire Tags arpg, destiny, games, Gaming, shooter, Video Games, Witchfire Leave a comment Not Exactly AFK Journey October 1, 2024 by Belghast One of the things that has largely been absent from this blog for the last few years is mobile gaming. It is not necessarily that I lacked the desire to have stupid fun sleepytime nonsense gaming, but more that my hardware could no longer really support it. In 2018 I bought the Razer Phone 2, in large part because it had a ton of features and was being discounted significantly. That phone has been a trooper for me all through the peak pandemic years and finally started to show its significant age starting around 2022. I hate the entire process of upgrading devices and should have taken things like the fingerprint sensor failing on me as a sign that I should go ahead and do it. Instead, I suffered through all of 2023 and most of 2024 with a phone that would crash any time I attempted to launch a game. Recently I upgraded to a OnePlus 12R seen above, and I am pretty happy with that decision. More importantly though it meant that I could actually indulge in various games that I had heard about for awhile, but did not have the hardware to really enjoy. AFK Journey is one of those “it” games that burned through the AggroChat crew starting in April and continuing on a bit into the summer months. Various Fedifriends have also been into the game so it was enough to make me want to download it as one of my first forays into another round of modern mobile gaming. Generally speaking, these games have a steady burn rate for me where I enjoy the first few weeks of playing… up until the point where I need to spend money to progress. At that point, I uninstalled it and moved on to the next one. What I am mostly looking for is some dumb fun busywork before sleep claims me and so far AFK Journey has excelled at that notion. I’ve mostly been playing this on my mobile device, where I largely record fancy pulls when I think to press the awkward screenshot key combination of power and volume down. However recently I have installed the desktop client where it is so much more enjoyable to just roam around the world. Essentially the game is a combination of the usual busywork of a gacha game where you have various vents that you are expected to participate in every day in order to move the needle forward. You are rationed enough cash shop equivalent and hero pull currency in order to keep you hanging on to see if the next ten pulls get you something truly interesting. Then there is this weirdly sprawling open world filled with optional content that you will absolutely miss if you are just clicking the auto movement button to progress you to the next quest item. This is the point where I always think what I think in these situations… that a game like this would be really freaking fun on a proper gaming device like the Nintendo Switch. I am sure I could probably figure out how to shoehorn this onto the Steam Deck… were it not for the fact that it does not appear to have controller support. Sure I could probably install something like ReWASD and map WASD and the assorted keyboard shortcuts to a controller… but that is an awful lot of work for a game that I probably won’t be playing two months from now. I am running a full party of Graveborn, in part because those were some of the coolest champions that I pulled early on. My inner metalhead edge lord loves the trappings of darkness and death, and these all vibed with that heavily. I mean I am after all a dedicated Golgari player in Magic the Gathering, so this all seems like the right call. There was no team of Dwarves, so it was an easy pick over the assorted cute woodland furries and elves. Unfortunately, I have reached the point in the story where I find out that the Graveborn are kind of the dicks of the story… but MINE aren’t like that. They are mobile and misunderstood anti-heroes dammit! For a game called “AFK Journey” it is shockingly interactive. Sure there is an autobattle system, and I have autobattled my way through several hundred levels of it because this ultimately gates how much you can progress your characters. This is in large part why I installed it on the PC, so that I could have it autobattling in the background without draining my phone battery. This feels like more of an upkeep chore than anything else, and I had neglected it for far too long allowing my cast of heroes to languish a bit. The actual combat is all non-interactive so I guess maybe that is where the bulk of the AFK nature comes from. You gear and choose your team comp, but after that, it just sort of plays out on its own. I am fine with this because quite honestly controlling anything on a phone is a bit fiddly for my giant sausage fingers. I did spend $7 on the game, to unlock a cosmetic battlepass track. I figured I needed a costume with an overabundance of belts to match the edge lord nature of my undead team. I am not sure what I think about the whole open-chested nature of the outfit, but sometimes you just sort of have to accept that these things are built for folks who lust after such things. It was an improvement over the general fancy nature of the wizard outfits I had been given up to this point. Since I am effectively playing Merlin… I don’t think the game is ever going to give me proper armor to wear and I just have to accept that. So far I am having quite a bit of fun with the game and actually enjoy roaming around the world looking for secrets to loot. I’ve yet to hit the upper ceiling where progression is ridiculously slow. I basically get to progress one character each day and they have this whole system where every 10th level up costs way more than the preceding 9 levels. So basically I zoom everyone up to a multiple of 10s, then that next level up I can do one of those each day for a week until I can zoom them again up 9 more levels. I’ve been given a shocking amount of pull currency and have had enough banked to comfortably do a ten-pull every single day on the normal banner since I started playing. The premium pulls also seem to add up and I have a 10 pull banked against the rate-up banner, but given that I have already pulled Nara I am going to hold onto that until the next banner rolls around. It is a gacha game, and you sort of have to go into it expecting a specific set of trappings for that experience. That said… it seems to be one of the more enjoyable mobile gacha games that I have played in a while. I will forever mourn the loss of Dragalia, but for the moment this seems to be taking its place as my stable focus for the time being as I wait for sleep to claim me. Categories AFK Journey, Mobile Gaming Tags AFK Journey, Gacha, games, Gaming, mobile, RPG, Video Games 1 Comment Weekend Recap with Frogs September 30, 2024 by Belghast Good Morning Folks! It is another Monday and here comes another one of my semi-regular weekend recap posts. I am still in a really odd place gaming wise where I am not necessarily hardcore motivated by anything. I thought I might dive into Space Marine 2 or Final Fantasy XVI this weekend… but neither happened because I just did not feel like playing anything that “heavy”. I’m not sure how to explain it, but there are times when I don’t want to play anything that I cannot easily dip out of at a moment’s notice as my mood changes. As a result I am still playing quite a bit of Minecraft because it is easy to pop out of and return to, and one of the major things that I did is create a bunch of dog houses for all of my wolves that I have had hanging out in my base for ages. Of note… that is NOT lava in the back of their cage but instead, a shroom light to keep them warm and safe from baddies. It has been ages since I made one of my dumb videos, and this weekend I decided to record a bit of a base tour in Minecraft. The Path of Exile league was fun, but didn’t necessarily inspire me to create any videos, similarly, Last Epoch has been more of the same but if I can ever get my build dialed in I might record one of it. This recent foray into Minecraft started by watching this video about a 14-year-old Minecraft mystery while convalescing from Covid. This then made me remember that I have videos from my very first Minecraft world over on another channel, which made me nostalgic for the game and the way in which I used to play it. It has been a lot of fun and while I have entered the “machine building” phase of the game, I am still enjoying myself because it does not ask a lot of me to play it. Over in Last Epoch, my build is starting to come together and I have picked up a handful of really decent Legendary items. We are in a really weird state of the endgame meta for the game where you either want an item to drop with 2 or more Legendary Potential, or you want an item to drop with NO Legendary Potential so you can feed it to a Nemesis Egg and either get a Legendary or an item with hopefully 2 or more LP on it. Circle of Fortune however makes it so that most Uniques drop with at least 1LP… meaning that 99.9% of what drops for you is useless. What I find myself doing is picking up weapons off the ground and then rolling the dice with a Rune of Ascendance because it does not seem to take into account the Circle of Fortune bonuses and is way more likely to give me a raw zero LP version of the item if I luck my way into it. There are also some weird growing pains around being in the endgame and crafting items. Last Epoch should be praised for how approachable crafting items is and how easy it is to make decent enough gear while running through the campaign. However, when you hit the endgame… it sort of stops being useful. Glyph of Envy is this really cool item that was recently introduced that lets you take a single good stat and then reroll everything else. I could see this actually being really useful for those items that have a Tier 7 roll of that one stat you care the most about. However, it does not work in this situation because you cannot use this unless an Affix can be upgraded, meaning that you cannot use this on T5, T6, or T7 items. I’ve tried this a few times and when you end up getting as a result is an item that would probably be hidden by your loot filter. There really is no way to craft perfect items in Last Epoch, meaning that after a point you just stop engaging with that system other than randomly trying to reroll a single stat on an item. Friday while I was off my friend Ace gifted me a copy of Pesticide Not Required and I’ve had a blast playing some of it. Essentially this is a game in the same style as Vampire Survivors but instead you play a cute frog that has inherited a farm Stardew Valley style. You roam around doing chores, planting crops, watering them, and eventually growing new weapons… to help you clear out the bugs that are trying to attack you faster… so you can grow more crops and get more weapons. It has a really fun main gameplay loop and you get to throw a bunch of fun things as weapons like randomly sending lawnmowers off in various directions. Over time you get the ability to buy pets that take care of some of the tasks for you like an Elephant that waters your plants, or a Dog that retrieves loot for you. If you liked Vampire Survivors give it a go, because it is kind of stupidly fun. I do suggest you play it with a controller because originally I tried Keyboard and Mouse and completely missed that you could direct your attacks until I played with dual sticks. Lastly, The Cure released a new single and it is brilliant. It is hard to explain how much this band means to me, and listening to this was like a visit from an old friend. Fair warning though it is 3 minutes or so into the song before the lyrics start because The Cure has reached a point where they just do not have to give a fuck about pop sensibilities. What is staggering about this track is how much like classical young Robert Smith this sounds like. Whatever he is doing to take care of his voice… it is phenomenal. If you also love The Cure and were not aware of this collaboration with Chvrches from a few years ago, I highly suggest you give it a listen as well. Anyways! I hope you all have a most wonderful week. Mine is probably going to be busy, but I am had a great weekend. Categories Action RPGs, Building, Games, Last Epoch, Minecraft, Sandbox Tags Alone, arpg, Chvrches, games, Gaming, Last Epoch, minecraft, MMO, MMORPG, Pesticide Not Required, The Cure, Vampire Survivors, Video Games Leave a comment AggroChat #494 – Stardew Survivors September 29, 2024 by Belghast Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen Hey Folks! This week we continue to chip away at the massive list of topics from our time off. We start off the show with an adorable Frog version of Vampire Survivors meets Stardew Valley called Pesticide Not Required. From there we talk a bit about Pokemon Go and what it is like playing it with your kids. Ash continues his dive into rhythm games via the Round1 Arcade, this time with Beatmania. Space Marine 2 has been released and a bunch of the folks on the podcast have been playing Multiplayer Co-Op and have some thoughts. Kodra has been playing Tactical Breach Wizards and shares his thoughts about it, and we have some very early preliminary thoughts about the brand-new Zelda game Echoes of Wisdom. Finally, Bel talks a bit about returning to Minecraft during his recent convalescence and how that game feels like chicken soup in gaming form. Topics Discussed: Pesticide Not Required Vampire Survivors meets Cute Frog Farming Game Pokemon Go With Kids More Rhythm Games Beatmania Round1 Is Great Space Marine 2 Tactical Breach Wizards Zelda: Echoes of Wisdom Bel Returns to Minecraft Sick Time Comfort Gaming https://traffic.libsyn.com/aggrochat/aggrochat_episode-494.mp3Podcast: Play in new window | Download Categories Aggrochat, AggroChat Podcast Tags aggrochat, beatmania, games, Gaming, minecraft, MMO, MMORPG, Pesticide Not Required, podcast, Round1, Space Marine 2, Tactical Breach Wizards, Video Games, Zelda Echoes of Wisdom Leave a comment Older posts Page1 Page2 … Page898 Next → Quick Follow LInksFollow Tales of the Aggronaut on WordPress.com Subscribe to Blog via Email Enter your email address to subscribe to this blog and receive notifications of new posts by email. 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